

Tides of Numenera is cleverly designed to thread a diverse array of different plotlines togetherĬastoffs like you are being hunted by a mysterious killer called the Sorrow, and finding a way to escape this seemingly-inevitable fate motivates your first steps into the Ninth World. And after that you awaken, miraculously healed, in the city of Sagus Cliffs. After death you enter the Castoff's Labyrinth, a dimension within your own mind where your character's class and key traits are determined by a memory-probing personality test. The Right to Exist: If you sent Rhin home, she will join you in the Labyrinth, in her adult, fully equipped form.His discarded former selves-the castoffs-spontaneously form their own consciousnesses when they're abandoned.Beloved Slave: Rhin is the subject of the quest, her delivery requested by Tol Maguur.Notably, you can get rid of Rhin early in the game by talking to Alcen Perie about the House of Empty Time and convincing Rhin to leave for a better potential future.Make sure to strip her of all cyphers and other gear first!

She will thank you and give you the God of Finding, then disappear. The portal will open and you can ask her to go home. He will mention that he needs a different kind of sustenance: Wondor. After the first feeding, talk to Rhin, then to Aen again. Finally, you come across Aen-tozon in Little Nihliesh, allowing you to send her home.She will take to Ahl and realize that her Memories were actually hidden by her closest friend, the god of hiding, and suffer a crisis of faith. Her next major storyline step is after you escape Miel Avest and reach the Bloom.She asks you about the Tides and then you can inquire about what Tol did to you, then promise her (or not) that you won't use the Tides in the same way. Your interactions with her take a major step forward when you reach Miel Avest and talk to Aadiriis. Talking to her requires patience and working over the issues she has. Rhin is defined by the conflict in her mind.If you talk to Otero with Rhin in the party, he may give you his information for free.NOTE: You cannot swap Rhin out like other party members if you dismiss her before advancing her story in the Bloom she leaves distraught, and becomes unrecruitable, disappearing from the world and not responding to the Bronze Sphere.This will earn you Rhin's loyalty and companionship. The other three are Intellect-based ( Intimidation, Persuasion, or Deception). You have three options to deal with them (one, admitting that you're there for Rhin is. Once it comes out that they're bounty hunters on her trail, she will claim that you have Discoverer's Rights to avoid being taken back to the slaver in Circus Minor. A group of three hooded thugs appears, trying to abduct her. You can inspect it to find Rhin huddling in the ruins. The exit to the caravanserai has a collapsed home nearby. Over time, Rhin regains the ability to remember - and remembers that her closest friend, Ahl, actually sequestered her memories away. That's when the Last Castoff came into play. After she escaped her grasp, Rhin hid away in Cliff's Edge, in a ruined building, trying to figure out what to do with her life. Captured by Tol Maguur's slavers, she became a receptacle for the castoff's tides. She suffered greatly upon coming to Sagus Cliffs. She knows the gods are a part of the culture she was born into (the town of Baranth), but cannot remember her family or anything else. The key issue with Rhin is that she has difficulty remembering things beyond the broadest possible strokes. She says they help her, though it's hard to know for sure. She insists that the stones she carries with her are gods. Unless you count her damaged head, her odd turns of phrase, and her tendency to talk to a rock that lives in her pocket. Rhin is just a child - nothing special about her.
