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Substance 3d stager vs dimension
Substance 3d stager vs dimension









substance 3d stager vs dimension

Sorry I never come here often but yes, you are right. I think marmoset is good for rendering an object/character, and substance stager is better for overall scene rendering? is that right? Yes, I am intrigued to work on both as well. ( I save a ton of time and I don't lose quality by doing so. using the right tool for the job has paid off, as a contractor and now an indie developer. ( I was a auto mechanic for years and a game developer, so I take that old job to this job, and it works well. The rendering engine has been updated and reworked to the Adobe Mercury Rendering Engine. using the right tool for the job has paid off, as a contractor and now an indie developer. Dimension was more general purpose where Stager is specifically part of the new Substance 3D Collection which offers multiple applications for an end-to-end 3D workflow including modeling, texturing, and staging.

substance 3d stager vs dimension

So for example, Blender has an amazing procedural tool for making roofs and decal machine among others, so I use Blender. This goes for Maya, Modo Blender, I use Modo 90% of the time for modeling but for animating, rigging I use Maya, but for Blender, and Maya, I do use if I have a good plug in and for certain jobs. it can depend on what i'm doing on what program I use. I use both, its subjective to what the person is doing, I still use both, for different projects and reasons.īaking in tool bag 3, 4 is nice in tool bag, but then so is Designers, Painters. Originally posted by Tussi:Which one is better for rendering?











Substance 3d stager vs dimension